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EchoQuest v0.10–0.12: Classes, Combat & Polish

This stretch was about making the game feel real — proper classes, proper enemies, proper controls, and a proper UI.

v0.10.0–0.10.1 — Mobile & Rebrand (Feb 14–15)

v0.11.0 — Map Editor & Progression (Feb 16)

v0.12.0 — Server-Side Health & Abilities (Feb 18)

The game went from prototype to something that actually looks and feels like an RPG. Six classes, real AI enemies, and a mobile experience that works — big milestone.

— Bruno