Devlog
Development updates, studio news, and behind-the-scenes posts.
EchoQuest v0.19.4–0.19.5: Harvesting, Skills & Collision Fix
Right-click harvesting, a new Skills tab, collision fixes, and quality-of-life improvements arrive in EchoQuest.
Read more →One More Night: Runner & Spitter — New Enemy Types
Two new enemy types add tactical variety: the fast Runner and the ranged acid-spitting Spitter.
Read more →One More Night: Boss Encounters — Every 5th Night Gets Dangerous
Every 5th night is now a boss fight. A massive 3-phase zombie with minion spawns, a boss HP bar, and guaranteed Legendary rewards.
Read more →One More Night: Bug Hunt — 16 Fixes & Mobile Support
Systematic Playwright-driven bug hunt yields 16 fixes across weapon balance, mobile UX, HUD scaling, and platform detection.
Read more →EchoQuest v0.19.2–0.19.3: The Bug Squash Sprint
Two patches, 40+ bugs fixed. Dungeons are fully playable, shops work, hotbar persists, combat is manual, and the game is more stable than ever.
Read more →One More Night: Tuning Pass — Better Gems, Better XP, Better Feedback
Tighter gem drops, a gentler late-game XP curve, and coins you can actually see during gameplay.
Read more →EchoQuest v0.19.1: Quest System Fixes
Major quest system bug fixes: rewards now grant properly, collect objectives work, NPC indicators are accurate, and daily quest cooldowns are enforced.
Read more →EchoQuest v0.19.0: Forest Trails & Multi-Hit Harvesting
Forest maps now feature winding dirt trails with natural transitions, and resource nodes require multiple swings to gather.
Read more →EchoQuest v0.18.0: 20 Quests & a Story to Tell
A full main story chain, side quests, dailies, explore objectives, and 5 quest-giving NPCs bring EchoQuest to life.
Read more →One More Night: New Abilities & Visual Polish
Three new abilities (Headhunter, Night Vision, Second Wind), Zelda-style hearts, and improved item sprites.
Read more →One More Night: Balance & Stability Update
Tuned XP gem scaling so early waves feel right, and fixed the building transition freeze.
Read more →EchoQuest v0.13–0.15: Rings, Buffs & Patch Notes
Ring equipment slots, a full buff/debuff system, healing potions, and in-game patch notes.
Read more →EchoQuest Development Update
A look at where EchoQuest stands today, what we've been working on, and what's coming next.
Read more →One More Night: From Prototype to Playable in 5 Days
How One More Night went from first commit to a full zombie survival game with 5 weapons, dynamic lighting, and a meta-upgrade shop.
Read more →EchoQuest v0.10–0.12: Classes, Combat & Polish
Six playable classes, mobile joystick, AI enemies, Discord bot, and a massive UI overhaul.
Read more →EchoQuest v0.7–0.9: Multiplayer Arrives
Real-time multiplayer, PvP, trading, spells, audio, and the desktop hotbar land in EchoQuest.
Read more →EchoQuest v0.4–0.6: Building Worlds
Admin tools, procedural maps, quests, parties, NPC dialogue, and a death system arrive.
Read more →EchoQuest v0.1–0.3: The First Steps
EchoQuest launches with map exploration, combat, character classes, cloud saves, and server-authoritative combat.
Read more →Welcome to EchoForge Studios
Why we started EchoForge Studios, what we're building, and where we're headed.
Read more →