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One More Night: From Prototype to Playable in 5 Days

One More Night went from first commit to a fully playable zombie survival game in five days. Here’s the timeline.

Day 1 — The Prototype (Feb 16)

The initial prototype landed with core survival gameplay: a player, zombies, shooting, and a wave system. Same day, it got an atmospheric horror overhaul with darkness, damage feedback, and audio. Then props and decorations, packed spritesheets, and the wave system was renamed to “nights” to match the theme.

By end of day, the game had joystick controls, a sign-up screen, WASD desktop support, and a kill counter. Not bad for day one.

Day 2 — Buildings & Depth (Feb 17)

Day 3 — The Big Push (Feb 18)

This was the most productive day. The game went from “promising prototype” to “this is actually a game”:

Day 4 — Accounts & Economy (Feb 19)

Day 5 — Store Polish (Feb 20)

What’s In the Game Now

Five days from nothing to a game with 5 weapons, dynamic lighting, and a meta-progression shop. The pace was intense, but the result speaks for itself. Try it at night.echoforge.games.

— Bruno