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EchoQuest v0.10–0.12: Classes, Combat & Polish

This stretch was about making the game feel real — proper classes, proper enemies, proper controls, and a proper UI.

v0.10.0–0.10.1 — Mobile & Rebrand (Feb 14–15)

  • Game officially rebranded to Echo Quest
  • Mobile attack button with virtual joystick
  • Six playable classes: Warrior, Mage, Rogue, Necromancer, Cleric, and Ranger
  • AI-controlled minions that follow player commands
  • Server-controlled enemy spawns with AI behaviors (line of sight, pathfinding, de-aggro)
  • Discord bot integration for linking your game account
  • World maps and procedural dungeon generator with NPC shops
  • Mobile skill bar with virtual joystick support
  • “I’m Stuck” button in pause menu to teleport back to town
  • Gold UI theme replaces old blue accents across all menus

v0.11.0 — Map Editor & Progression (Feb 16)

  • Map editor now supports painting spawn zones, NPC placements, and teleport areas
  • Player referral system with tiered rewards
  • Social media account linking for bonus rewards
  • Ability rank progression system
  • Mana system for spellcasting classes
  • HUD layout overhauled: HP/MP/XP/Level moved to bottom bar for cleaner view

v0.12.0 — Server-Side Health & Abilities (Feb 18)

  • Health is now tracked server-side for improved security and fairness
  • All 24 class abilities (4 per class) are now fully data-driven and editable by admins
  • New admin editor for class abilities and spells
  • NPC dialogue and shop panels received a visual refresh

The game went from prototype to something that actually looks and feels like an RPG. Six classes, real AI enemies, and a mobile experience that works — big milestone.

— Bruno

Play EchoQuest now →