Devlog
Development updates, studio news, and behind-the-scenes posts.
Why Our Ads Are Different
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Read more →Blackwood Manor: A Gothic Text Adventure for the Zork Generation (and Their Kids)
A free gothic text adventure in the spirit of Zork. Explore a haunted Victorian mansion, solve puzzles, battle ghosts, and uncover a dark family secret. Multiple endings await.
Read more →Introducing TileForge Studio — A Free Browser-Based Map Editor
A new EchoForge product: a free browser-based tile map editor with procedural generators, Tiled compatibility, engine presets, and cloud storage. No install required.
Read more →One More Night v0.2.0–v0.3.1: The March Sprint
27 bugs fixed, 2000+ tests, two new enemies (Crawler & Exploder), Drone ability, Steam achievements, sound effects, and death animations.
Read more →16 Bosses, 45+ Unique Abilities
Every boss now has a unique ability kit matching their personality. Karen throws lattes, the IT Guy reboots, and the Backseat Gamer spawns a trash-talking squad.
Read more →One More Night: 19-Issue Stability Patch
Zombie speed caps, boss puddle cleanup, shotgun balance, memory leaks, and an About screen. 19 issues resolved in one session.
Read more →EchoQuest: Tavern Games, Crafting Progression & New Maps
Gambling tables arrive in the Millhaven Tavern with two card games, 80+ crafting materials expand professions to level 100, and two new maps open up the world.
Read more →EchoQuest v0.27.0: NPCs Come Alive
NPCs now follow daily schedules, patrol towns, and visit the tavern. Plus the story of the invisible bug that stopped all NPC movement.
Read more →EchoQuest: Recipe Editor & Crafting Polish
Spreadsheet recipe editor, recipe templates with ingredient slot rules, crafting formula validation, and crafting station placement in the map editor.
Read more →EchoQuest: Crafting Overhaul
Discovery-based station crafting replaces the old NPC crafting menu, with 125 new harvestable ingredients, personal crafting access, and an NPC appearance builder.
Read more →EchoQuest v0.24.1: Bug Fix Sprint
Critical map transition crash fix, shop sell quantity display, NPC dialogue deduplication, and admin editor fixes.
Read more →EchoQuest: UI Polish & Admin Tools
Connection status topbar, background music in the map editor, interactive object layers, and quality-of-life UI improvements.
Read more →EchoQuest v0.24.0: Generator Polish
Cave, ruin, and interior generators get decoration templates, corridor decoration, atmosphere presets, and profile-driven values. Every underground and indoor area now feels unique.
Read more →EchoQuest v0.23.0: Traps, Keys & Dungeon Lore
Dungeons get dangerous with a full trap system featuring dodge checks, saving throws, disarming, hidden traps, trapped doors, key-locked doors, and flavor text zones.
Read more →EchoQuest v0.22.0: Procedural Map Generator Overhaul
4-layer rendering, semantic buildings, themed dungeon rooms, 3 new map generators, and 15+ subtype presets bring unprecedented visual depth and variety.
Read more →EchoQuest v0.21.1: Mobile Polish & Visual Fixes
Responsive mobile UI, pixel-art cursor hints, green line artifact fix, and visual polish across the board.
Read more →EchoQuest v0.21.0: 6-Layer Map System
Maps now support multiple ground and wall layers for dirt paths, shadow overlays, roof overhangs, tree canopy, and bridges that characters walk under.
Read more →EchoQuest v0.20.1: NPC Travel & Admin Tools
NPCs now travel between maps on daily schedules, with a full admin behavior editor for patrol waypoints and time-based routines.
Read more →EchoQuest v0.20.0: Living World Update
Day/night cycles, dynamic weather, NPC schedules, overworld interactables, environmental hazards, pack behavior, and world events bring the game to life.
Read more →EchoQuest v0.19.11: Device Adaptation & Rendering
Three-tier device detection, coin/item object pools, animation distance culling, fog of war Web Worker, and physics body culling for off-screen objects.
Read more →EchoQuest v0.19.10: Database & Caching
N+1 query elimination, in-memory caching for achievement perks and shop items, and batch queries across inventory, quests, crafting, and spawn zones.
Read more →EchoQuest v0.19.9: Client Rendering Pipeline
Viewport culling, object pooling, incremental fog of war, and mobile rendering reduction eliminate GC stutters and boost FPS across all devices.
Read more →EchoQuest v0.19.8: Network Protocol Optimization
Viewport-scoped broadcasts for enemy positions, combat events, minions, and harvesting cut per-player bandwidth by 60-70% on busy maps.
Read more →EchoQuest v0.19.7: Server Game Loop Optimization
Tiered AI tick rates, spatial grid upgrades, map dormancy, and a graceful degradation ladder make the server dramatically more efficient under load.
Read more →EchoQuest v0.19.6: Performance Profiling & Optimization Prep
WebSocket compression, database query auditing, AI tick profiling, and an F3 debug overlay lay the groundwork for performance optimization.
Read more →From Book to Game World — The Echowright Chronicles
How a 12-book LitRPG series became the foundation for EchoQuest — Echoes, the fallen Imperium, corruption, and a world built from thousands of pages of lore.
Read more →Designing Combat in EchoQuest — Classes, Abilities & Server Authority
A deep dive into EchoQuest’s combat system — 6 classes, 24 abilities, server-authoritative damage, and the design decisions behind it all.
Read more →Building EchoQuest — From Browser to Steam
How we built a real-time multiplayer action RPG with Phaser 3, Node.js, WebSocket, and server-authoritative combat — and why it’s coming to Steam.
Read more →EchoQuest v0.19.4–0.19.5: Harvesting, Skills & Collision Fix
Right-click harvesting, a new Skills tab, collision fixes, and quality-of-life improvements arrive in EchoQuest.
Read more →One More Night: Runner & Spitter — New Enemy Types
Two new enemy types add tactical variety: the fast Runner and the ranged acid-spitting Spitter.
Read more →One More Night: Boss Encounters — Every 5th Night Gets Dangerous
Every 5th night is now a boss fight. A massive 3-phase zombie with minion spawns, a boss HP bar, and guaranteed Legendary rewards.
Read more →One More Night: Bug Hunt — 16 Fixes & Mobile Support
Systematic Playwright-driven bug hunt yields 16 fixes across weapon balance, mobile UX, HUD scaling, and platform detection.
Read more →EchoQuest v0.19.2–0.19.3: The Bug Squash Sprint
Two patches, 40+ bugs fixed. Dungeons are fully playable, shops work, hotbar persists, combat is manual, and the game is more stable than ever.
Read more →One More Night: Tuning Pass — Better Gems, Better XP, Better Feedback
Tighter gem drops, a gentler late-game XP curve, and coins you can actually see during gameplay.
Read more →EchoQuest v0.19.1: Quest System Fixes
Major quest system bug fixes: rewards now grant properly, collect objectives work, NPC indicators are accurate, and daily quest cooldowns are enforced.
Read more →EchoQuest v0.19.0: Forest Trails & Multi-Hit Harvesting
Forest maps now feature winding dirt trails with natural transitions, and resource nodes require multiple swings to gather.
Read more →EchoQuest v0.18.0: 20 Quests & a Story to Tell
A full main story chain, side quests, dailies, explore objectives, and 5 quest-giving NPCs bring EchoQuest to life.
Read more →One More Night: New Abilities & Visual Polish
Three new abilities (Headhunter, Night Vision, Second Wind), Zelda-style hearts, and improved item sprites.
Read more →One More Night: Balance & Stability Update
Tuned XP gem scaling so early waves feel right, and fixed the building transition freeze.
Read more →EchoQuest v0.13–0.15: Rings, Buffs & Patch Notes
Ring equipment slots, a full buff/debuff system, healing potions, and in-game patch notes.
Read more →EchoQuest Development Update
A look at where EchoQuest stands today, what we've been working on, and what's coming next.
Read more →One More Night: From Prototype to Playable in 5 Days
How One More Night went from first commit to a full zombie survival game with 5 weapons, dynamic lighting, and a meta-upgrade shop.
Read more →EchoQuest v0.10–0.12: Classes, Combat & Polish
Six playable classes, mobile joystick, AI enemies, Discord bot, and a massive UI overhaul.
Read more →EchoQuest v0.7–0.9: Multiplayer Arrives
Real-time multiplayer, PvP, trading, spells, audio, and the desktop hotbar land in EchoQuest.
Read more →EchoQuest v0.4–0.6: Building Worlds
Admin tools, procedural maps, quests, parties, NPC dialogue, and a death system arrive.
Read more →EchoQuest v0.1–0.3: The First Steps
EchoQuest launches with map exploration, combat, character classes, cloud saves, and server-authoritative combat.
Read more →Welcome to EchoForge Studios
Why we started EchoForge Studios, what we're building, and where we're headed.
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