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Devlog

Development updates, studio news, and behind-the-scenes posts.

April 9, 2026 Studio News

Why Our Ads Are Different

Most free game sites assault you with pop-ups, autoplay videos, and ads that cover the screen. We took a different approach. Here's why — and what it costs us.

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March 28, 2026 Blackwood Manor

Blackwood Manor: A Gothic Text Adventure for the Zork Generation (and Their Kids)

A free gothic text adventure in the spirit of Zork. Explore a haunted Victorian mansion, solve puzzles, battle ghosts, and uncover a dark family secret. Multiple endings await.

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March 16, 2026 TileForge

Introducing TileForge Studio — A Free Browser-Based Map Editor

A new EchoForge product: a free browser-based tile map editor with procedural generators, Tiled compatibility, engine presets, and cloud storage. No install required.

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March 16, 2026 One More Night

One More Night v0.2.0–v0.3.1: The March Sprint

27 bugs fixed, 2000+ tests, two new enemies (Crawler & Exploder), Drone ability, Steam achievements, sound effects, and death animations.

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March 16, 2026 One More Night

16 Bosses, 45+ Unique Abilities

Every boss now has a unique ability kit matching their personality. Karen throws lattes, the IT Guy reboots, and the Backseat Gamer spawns a trash-talking squad.

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March 15, 2026 One More Night

One More Night: 19-Issue Stability Patch

Zombie speed caps, boss puddle cleanup, shotgun balance, memory leaks, and an About screen. 19 issues resolved in one session.

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March 14, 2026 EchoQuest

EchoQuest: Tavern Games, Crafting Progression & New Maps

Gambling tables arrive in the Millhaven Tavern with two card games, 80+ crafting materials expand professions to level 100, and two new maps open up the world.

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March 13, 2026 EchoQuest

EchoQuest v0.27.0: NPCs Come Alive

NPCs now follow daily schedules, patrol towns, and visit the tavern. Plus the story of the invisible bug that stopped all NPC movement.

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March 8, 2026 EchoQuest

EchoQuest: Recipe Editor & Crafting Polish

Spreadsheet recipe editor, recipe templates with ingredient slot rules, crafting formula validation, and crafting station placement in the map editor.

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March 7, 2026 EchoQuest

EchoQuest: Crafting Overhaul

Discovery-based station crafting replaces the old NPC crafting menu, with 125 new harvestable ingredients, personal crafting access, and an NPC appearance builder.

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March 6, 2026 EchoQuest

EchoQuest v0.24.1: Bug Fix Sprint

Critical map transition crash fix, shop sell quantity display, NPC dialogue deduplication, and admin editor fixes.

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March 5, 2026 EchoQuest

EchoQuest: UI Polish & Admin Tools

Connection status topbar, background music in the map editor, interactive object layers, and quality-of-life UI improvements.

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March 4, 2026 EchoQuest

EchoQuest v0.24.0: Generator Polish

Cave, ruin, and interior generators get decoration templates, corridor decoration, atmosphere presets, and profile-driven values. Every underground and indoor area now feels unique.

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March 4, 2026 EchoQuest

EchoQuest v0.23.0: Traps, Keys & Dungeon Lore

Dungeons get dangerous with a full trap system featuring dodge checks, saving throws, disarming, hidden traps, trapped doors, key-locked doors, and flavor text zones.

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March 3, 2026 EchoQuest

EchoQuest v0.22.0: Procedural Map Generator Overhaul

4-layer rendering, semantic buildings, themed dungeon rooms, 3 new map generators, and 15+ subtype presets bring unprecedented visual depth and variety.

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March 2, 2026 EchoQuest

EchoQuest v0.21.1: Mobile Polish & Visual Fixes

Responsive mobile UI, pixel-art cursor hints, green line artifact fix, and visual polish across the board.

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March 1, 2026 EchoQuest

EchoQuest v0.21.0: 6-Layer Map System

Maps now support multiple ground and wall layers for dirt paths, shadow overlays, roof overhangs, tree canopy, and bridges that characters walk under.

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February 28, 2026 EchoQuest

EchoQuest v0.20.1: NPC Travel & Admin Tools

NPCs now travel between maps on daily schedules, with a full admin behavior editor for patrol waypoints and time-based routines.

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February 28, 2026 EchoQuest

EchoQuest v0.20.0: Living World Update

Day/night cycles, dynamic weather, NPC schedules, overworld interactables, environmental hazards, pack behavior, and world events bring the game to life.

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February 27, 2026 EchoQuest

EchoQuest v0.19.11: Device Adaptation & Rendering

Three-tier device detection, coin/item object pools, animation distance culling, fog of war Web Worker, and physics body culling for off-screen objects.

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February 27, 2026 EchoQuest

EchoQuest v0.19.10: Database & Caching

N+1 query elimination, in-memory caching for achievement perks and shop items, and batch queries across inventory, quests, crafting, and spawn zones.

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February 27, 2026 EchoQuest

EchoQuest v0.19.9: Client Rendering Pipeline

Viewport culling, object pooling, incremental fog of war, and mobile rendering reduction eliminate GC stutters and boost FPS across all devices.

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February 27, 2026 EchoQuest

EchoQuest v0.19.8: Network Protocol Optimization

Viewport-scoped broadcasts for enemy positions, combat events, minions, and harvesting cut per-player bandwidth by 60-70% on busy maps.

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February 27, 2026 EchoQuest

EchoQuest v0.19.7: Server Game Loop Optimization

Tiered AI tick rates, spatial grid upgrades, map dormancy, and a graceful degradation ladder make the server dramatically more efficient under load.

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February 27, 2026 EchoQuest

EchoQuest v0.19.6: Performance Profiling & Optimization Prep

WebSocket compression, database query auditing, AI tick profiling, and an F3 debug overlay lay the groundwork for performance optimization.

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February 26, 2026 EchoQuest

From Book to Game World — The Echowright Chronicles

How a 12-book LitRPG series became the foundation for EchoQuest — Echoes, the fallen Imperium, corruption, and a world built from thousands of pages of lore.

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February 26, 2026 EchoQuest

Designing Combat in EchoQuest — Classes, Abilities & Server Authority

A deep dive into EchoQuest’s combat system — 6 classes, 24 abilities, server-authoritative damage, and the design decisions behind it all.

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February 26, 2026 EchoQuest

Building EchoQuest — From Browser to Steam

How we built a real-time multiplayer action RPG with Phaser 3, Node.js, WebSocket, and server-authoritative combat — and why it’s coming to Steam.

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February 25, 2026 EchoQuest

EchoQuest v0.19.4–0.19.5: Harvesting, Skills & Collision Fix

Right-click harvesting, a new Skills tab, collision fixes, and quality-of-life improvements arrive in EchoQuest.

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February 25, 2026 One More Night

One More Night: Runner & Spitter — New Enemy Types

Two new enemy types add tactical variety: the fast Runner and the ranged acid-spitting Spitter.

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February 25, 2026 One More Night

One More Night: Boss Encounters — Every 5th Night Gets Dangerous

Every 5th night is now a boss fight. A massive 3-phase zombie with minion spawns, a boss HP bar, and guaranteed Legendary rewards.

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February 25, 2026 One More Night

One More Night: Bug Hunt — 16 Fixes & Mobile Support

Systematic Playwright-driven bug hunt yields 16 fixes across weapon balance, mobile UX, HUD scaling, and platform detection.

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February 25, 2026 EchoQuest

EchoQuest v0.19.2–0.19.3: The Bug Squash Sprint

Two patches, 40+ bugs fixed. Dungeons are fully playable, shops work, hotbar persists, combat is manual, and the game is more stable than ever.

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February 24, 2026 One More Night

One More Night: Tuning Pass — Better Gems, Better XP, Better Feedback

Tighter gem drops, a gentler late-game XP curve, and coins you can actually see during gameplay.

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February 23, 2026 EchoQuest

EchoQuest v0.19.1: Quest System Fixes

Major quest system bug fixes: rewards now grant properly, collect objectives work, NPC indicators are accurate, and daily quest cooldowns are enforced.

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February 23, 2026 EchoQuest

EchoQuest v0.19.0: Forest Trails & Multi-Hit Harvesting

Forest maps now feature winding dirt trails with natural transitions, and resource nodes require multiple swings to gather.

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February 22, 2026 EchoQuest

EchoQuest v0.18.0: 20 Quests & a Story to Tell

A full main story chain, side quests, dailies, explore objectives, and 5 quest-giving NPCs bring EchoQuest to life.

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February 22, 2026 One More Night

One More Night: New Abilities & Visual Polish

Three new abilities (Headhunter, Night Vision, Second Wind), Zelda-style hearts, and improved item sprites.

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February 21, 2026 One More Night

One More Night: Balance & Stability Update

Tuned XP gem scaling so early waves feel right, and fixed the building transition freeze.

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February 21, 2026 EchoQuest

EchoQuest v0.13–0.15: Rings, Buffs & Patch Notes

Ring equipment slots, a full buff/debuff system, healing potions, and in-game patch notes.

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February 21, 2026 EchoQuest

EchoQuest Development Update

A look at where EchoQuest stands today, what we've been working on, and what's coming next.

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February 20, 2026 One More Night

One More Night: From Prototype to Playable in 5 Days

How One More Night went from first commit to a full zombie survival game with 5 weapons, dynamic lighting, and a meta-upgrade shop.

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February 14, 2026 EchoQuest

EchoQuest v0.10–0.12: Classes, Combat & Polish

Six playable classes, mobile joystick, AI enemies, Discord bot, and a massive UI overhaul.

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February 5, 2026 EchoQuest

EchoQuest v0.7–0.9: Multiplayer Arrives

Real-time multiplayer, PvP, trading, spells, audio, and the desktop hotbar land in EchoQuest.

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January 12, 2026 EchoQuest

EchoQuest v0.4–0.6: Building Worlds

Admin tools, procedural maps, quests, parties, NPC dialogue, and a death system arrive.

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December 20, 2025 EchoQuest

EchoQuest v0.1–0.3: The First Steps

EchoQuest launches with map exploration, combat, character classes, cloud saves, and server-authoritative combat.

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December 20, 2025 Studio

Welcome to EchoForge Studios

Why we started EchoForge Studios, what we're building, and where we're headed.

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