EchoQuest: UI Polish & Admin Tools
Today was a quality-of-life pass — no new systems, just making what we have feel tighter. The kind of work that doesn’t make great screenshots but makes a real difference when you’re actually playing.
Connection Status Moves to the Topbar
The online/offline connection indicator used to float as a separate element. It now lives in the topbar next to the fullscreen button, properly vertically centered. Small change, but it cleans up the HUD and gives you a quick glance at your connection state without any extra screen clutter.
Background Music in the Map Editor
Content editors can now assign background music tracks directly from the world map editor. Each map gets a music dropdown, so you can set the tavern to have warm lute music and the dungeon to have something more ominous — all without touching code.
Interactive Object Layer
The Objects layer in the admin map editor is now fully interactive. You can click, select, and manipulate placed objects (spawn zones, transition zones, NPCs, resource nodes) directly on the map canvas. Previously you had to hunt through a list — now you just click what you want to edit.
Quest Button Cleanup
We removed the standalone quest button and its Phaser-rendered overlay panel. Quest tracking now lives entirely within the character panel, which is where players naturally look for progression info. One less floating UI element, one less thing competing for screen space on mobile.
Autocomplete Everywhere
Every input field in the game — login, character creation, chat — now has proper autocomplete attributes. Browsers can autofill credentials correctly, password managers work without fighting the form, and mobile keyboards suggest the right input type. It’s the kind of invisible fix that removes friction you didn’t know was there.
Tomorrow we’re turning to bug fixes — a few critical issues that need squashing before we move on to new features.
Try the EchoQuest Demo — free in your browser. Full game coming to Steam.