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EchoQuest v0.4–0.6: Building Worlds

January was about building the systems that make a world feel alive — places to go, people to talk to, quests to complete, and friends to bring along.

v0.4.0 — Admin Tools & Procedural Maps (Jan 12)

  • Admin dashboard with role-based access control
  • Tileset registry for managing map graphics
  • Procedural map generator with forest and town variants

v0.5.0 — Quests & Loot (Jan 20)

  • Map teleport events and world map navigation
  • Spawn zone and spawn point configuration
  • Quest system with multi-objective quests and prerequisites
  • Treasure and loot drop tables

v0.6.0 — Parties, Death & Dialogue (Jan 28)

  • Party system with shared XP, quests, loot, and party chat
  • Death system with normal and hardcore modes (hardcore drops items at corpse)
  • NPC dialogue system with branching conversations

The game went from “walk around and fight things” to “explore a world with purpose.” Multiplayer is next.

— Bruno

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